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Post by Admin on Apr 26, 2012 15:03:30 GMT -7
~~x~~ Located here is all of the relevant side information regarding the Kingdom's habits and relationships with each other, as well as brief profiles for major NPCs.
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Post by Admin on Apr 26, 2012 15:05:20 GMT -7
TIMELINE 001Arcane and Ethereal magic discovered. 223Kingdom of Seria is founded by Human Thorn Drakenblud in the northern continent. 301Seria claims arcane dominance 364Royal Family shifts power from the Drakenblud family to the Du'Kair family. 456Kingdom of Dula surfaces on the western continent 488Kingdom of Truesdale surfaces on the southern continent, founded by Edward Truesdale II. 493Truesdale claims Alchemical and technological dominance 503Dula launches first attack against Truesdale. 505Seria steps in and defends Truesdale Kingdom. 506Treaty signed between Truesdale Kingdom and the Kingdom of Seria, making the two allies. 510-1200estRocky relations between the sister powers and Dula. 1325Seria designs and uses the first railways and steam powered trains without the aid of arcana 1334The First Gribbinger steam powered airship took to the skies successfully. 1350Airships become commonplace between all three continents. 1556Prince Kahn Du'Kair born 1579Coronation of Herr Barron Kahn Du'Kair 1582Prince Edward Truesdale IX born 1600King Edward Truesdale IX coronated 1601Prince Edward Seph Truesdale X Born 1603Princess Lilly Truesdale born. 1597Birth of Princess Ieaeka Du'Kair 1622Current Day.
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Post by Admin on Apr 26, 2012 15:06:23 GMT -7
TECHNOLOGY AIRSHIPS: Most airships range in size from one passenger private ships to whole barrack ships(passenger+Crew capacity of several hundred), in which the military and rich use. Airship designs vary depending on purpose. Ships designed to carry cargo are light and fast, while military ships are heavier and better armored. The average type of airship owned by most aviators is a medium sized 'cottage ship' which can comfortably house four people. Typically the power used is steam powered though some are also powered using Arcane or Alchemical reactors. CLOCKWORKS: The most advanced machine currently out there; Clockworks are, according to many, only different from humans in terms of materials used. Despite this, they are still referred to as property, though they are not actively discriminated against by the average person. The variations in Clockworks are so vast, it would be unreasonable to list them all here. In the most general terms, there are the humanoid Clockworks(Built to resemble humans) and the beast Clockworks(built to resemble animals and insects). The most common subtypes of Humanoid Clockworks are as follows: Standard Clockwork:The Standard Clockwork is exactly what it says on the tin. These Clockworks are rather rough, but most often fairly durable. These are designed for specific purposes, most of the time, such as workers or assistants and, in some cases, soldiers. These Clockworks typically sport very obvious pieces of machinery around their bodies, such as visible gears, springs, and the like. They are one of the cheapest and easiest type to develop. "Puppets":The Puppet subtype of Clockworks are designed for the more human interactive tasks, such as waitresses, maids, and performers. They are made to look as human as possible, which gives them a streamlined design and outer casings to cover their internal parts. Typically, the easiest way to identify a Puppet is their faces, which are creased with overlapping plates of flesh tones to aid in simulating human facial expressions for accurately. More often than not, Puppets are female, though males are not unheard of. They are significantly more expensive to develop, as well as the absolute hardest. The need for such intricate parts that interlock within casings to give them a more human look, their internal mechanisms are immensely delicate, and are unfit for heavy labor and combat. Most puppets are water resistant, due to their outer casings, though total submersion is not recommended. Mini-Clockworks:The Mini-Clockworks are typically mass produced, palm sized Clockworks. Made typically with cheap parts from he scrap bin, these are the most common type of Clockwork made by aspiring inventors. Handy when in large numbers, some people order small armies of them to help in various tasks, from tool fetching to rodent extermination. Due to their small size, they do not have a whole lot of room for components, so they have only the basic motor functions. Their appearance ranges from most of the basic shapes, depending on whatever was used to make them. Often, watch and clock casings are the most common torso parts. Depending on what they're made from, some of them are sturdier than others, but a vast majority of them break if abused enough. They typically do not have voice boxes, as any small enough to fit has not the power to produce an easily audible voice.
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Post by Admin on Apr 26, 2012 15:06:39 GMT -7
KINGDOM OF SERIA Seria controls the continent of Nid, to the north. Seria is the primary peace keeper among the three Kingdoms, with an impressive aerial fleet and a powerful navy, as well as advanced technology. This kingdom's strength is matched with Dula's. Seria is allied with the Truesdale Kingdom. Capital: Alfya Total Population: 21,985,220 Primary Imports: Clockworks, metals Primary Exports: Airship parts, train parts Well known for: Trains, Airships, genius engineers, Arcane prowess. Primary defense: Airship fleet. Mild Navy, imported infantry Clockworks, strong arcane infantry. ~People of note~ -Kahn Du'Kair -King of Seria -Male -66 Years old -Father of Ieaeka Du'Kair -Ieaeka Du'Kair -Heiress to Seria -Female -25 years old -Unmarried, no children. Father is Kahn Du'Kair -Maria Hindrick -Kahn Du'Kair's personal bodyguard -Female -30 years old -Only Child, no known father, mother Sori Hindrick, unmarried -Koriko Valhallah -Serian Lord and Ieaeka's bodyguard -Male -27 years old -No siblings, unmarried
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Post by Admin on Apr 26, 2012 15:06:52 GMT -7
KINGDOM OF DULA Dula controls the continent of Eryan, to the Southwest. The Kingdom of Dula is the strongest of the three, tied only with Seria in power. The kingdom of Dula is often looking for ways to increase their personal power and the only reason they have not invaded Truesdale Kingdom is because of the threat Seria poses as Truesdale's ally. They focus more on industrialization, but take steps to protect themselves from the arcane and Alchemic threat their neighbors pose by researching counters to these things. Captial: Sataya Total Population: 55,670,300 Primary Imports: Black Market Goods, Construction equipment Primary Exports: Ship Parts, Basic Machinery Well known for: Ships, Bounty Hunters, Swire Incorporated, slave trade Primary defense: Navy, Anti-Aircraft Defense, Guerrilla Infantry, strong Anti-Arcana charms that negate arcane powers and items. ~People of note~ ~Benjamin Kaellion Armstrong -King of Dula and CEO of Swire INC. -Male -54 years old -Married ~Lyra Bonne Armstrong -Queen of Dula -Female -43 years old -Married ~Rufus Fennec Armstrong -Son of Ben and Lyra, Heir to Swire Inc. -Male -27 years old -Unmarried
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Post by Admin on Apr 26, 2012 15:07:10 GMT -7
TRUESDALE KINGDOM Truesdale controls the continent of Euora, to the East. The weakest of the three kingdoms, Truesdale is able to boast the most intelligent and creative of minds within their workshops and schools. What little this kingdom exports is of the highest quality, and fetches very high prices off shore. Their primary skill likes in Alchemy, creating medicine and machines far stronger and intricate than anything their neighbors create. They rely heavily on Seria's protection. Capital: Silverstone Total Population: 18,574,130 Primary Imports: Airship parts, manufactured parts. Primary Exports: Clockworks, inventions, processed metal Well known for: Inventors, advanced technology(Clockworks, household inventions), Alchemy Primary defense: Clockwork infantry, tall walls surrounding the shores, Seria ~People of Note~ -Edward Truesdale IX -King of Truesdale Kingdom -Male -40 years old -Father of Edward X and Lilly, widowed -Annabelli Truesdale -Edward IX's only daughter, Princess of Truesdale Kingdom -Female -19 years old -Unmarried, Father is Edward IX, Brother is Edward X. -Edward Seph Truesdale X -Edward IX's only son, heir to Truesdale Kingdom -Male -21 Years old -Unmarried, Sister is Lilly, father is Edward IX
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Post by Admin on Apr 26, 2012 15:07:30 GMT -7
EASTERN ISLANDS The eastern islands is primarily tribal land, populated by people who mostly refuse to accept the technological advancement of the other kingdoms, and focuses primarily on arcana, claiming it to be "Benevolent spirits" who come to their aid. Due to the tropical nature of this area, most who live there are darker skinned. There are a few small settlements of the other kingdoms spotted throughout the islands, though mostly the locals do not take very highly to outsiders.
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Post by Admin on Apr 26, 2012 15:08:01 GMT -7
'BESTIARY' WIP: More to come This world is filled with many different sorts of Clockworks and monsters. Here is the list of the most common beast type Clockworks. These can range from domestic to wild, as their makers tend to lost control in their over confidence. Below is an example of the information set up for each Clockwork. NAME: (Name of the Clockwork) SIZE CLASS: (Tiny[housecat and smaller], Small[between housecat and waist height], Medium[human sized], Large[larger than a human], Huge [about the size of an elephant], Colossal, Gargantuan[run like bloody hell]) BASE: (The animal base used for the design if any) ABILITIES: (What the Clockwork is capable of and the most commonly known weaknesses) PURPOSE: (The purpose of the Clockwork's existence) THREAT LEVEL: (A scale of 1-10 of how dangerous the Clockwork can be, 10 being most dangerous) DESCRIPTION: (A description or picture of the Clockwork) MISC: (An optional bit, this is where random trivia is placed for certain Clockworks)
NAME: Spider Clicker SIZE CLASS: Small(Just at waist height) BASE: Arachnid ABILITIES: Can shoot 'webs' to ensnare their targets. Their legs are sharped to a razor's edge. They are nimble and are able to balance on their hind two legs to make the most offensive or defensive use of their legs. When knocked on their backs, they can reverse their leg joints and stand back up without having to flip over. The biggest weakness is the lightness of these machines and their legs. While made from sturdy material to allow them to be used as a swords of sorts, if the joints are locked or damaged, the Spider Clicker will have trouble maneuvering. Their power primarly comes from miniature arcane reactors placed in the core. PURPOSE: Guard duty THREAT LEVEL: 5\10 DESCRIPTION: These Clockworks stand at about three feet to three and a half feet tall and walk along on eight sharp legs. Their eyes are comprised of one single, multi-lensed camera for vision as well as a powerful microphone to pick up audio. MISC: While no one can find out why, Spider Clickers have a nasty habit of developing rather snarky attitudes, and it is not uncommon to see one giving the closest equivalent to an obscene gesture to random guards they are not fond of.
NAME: Boilercrab Sentry SIZE CLASS: Small ABILITIES: Spits fire from the grills of its boiler that looks like a grim mouth. They can easily be dowsed with water and their thin, spindly legs aren't very sturdy. In some cases, they can create billowing clouds of steam. They use a firestone and a watertone in junction to pull moisture from the air and heat it into steam. PURPOSE: Set up to guard certain areas, and pursue targets. THREAT LEVEL: 3 DESCRIPTION: Link MISC: -Their bodies look heavy, but they can actually move pretty quickly. -They are mass produced, and made of cheap metals.
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Post by Admin on Apr 26, 2012 15:13:49 GMT -7
HOLIDAYS OF NOTE January~1st New years day-This holiday honors the dead. It is marked with a candle ceremony, playing games, and music. March~05 Anniversary of Truesdale-This early spring holiday honors an important historical figure. It is marked with ritual purification, pranking, and playing games. April~14 Anniversary of Seria-This holiday is celebrated with sword fighting competitions, parades, and lavish parties and rows of vendors and games. ~22 Spring festival-This holiday celebrates blossoming flowers. It is marked with dancing, singing, and quiet reflection. June12 Day of Truce-This mid-summer holiday honors fallen soldiers. It is marked with an item hunt, music, and a pageant play. July~23 Anniversary of DulaSeptember~11 Kite festival-Celebrating the invention of the airship. People will gather on large plains and fly kites, and even compete on who can build and operate them the best October~16 Harvest festival-This holiday celebrates the largest harvest of the season. It is marked with lavish meals, family activities, and public gatherings with games and children and women dress up as harvest faeries December~24 Starlight festival-This winter holiday celebrates light. It is marked with a pageant play, ritual purification, and wild romping.
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Post by Admin on Oct 24, 2012 23:05:46 GMT -7
THEOLOGY AND RELIGION The primary and most commonly accepted faith in this world is that of "The Five Children" Legend goes that the Five Children were created by "The Parent", an ambiguous being of great power that holds up the fabric of existence. They were then tasked with creating the world. The eldest was Nid, the goddess of the physical realm. She created the world's foundation. Then was the Second child, the Goddess Eryan, of knowledge and power. She gave the laws of physics and magic to the world. The Third and Forth children were twins; Euora the Goddess of Life and Aragkem, the God of Death. They worked jointly to bring life into the world, and to bring death to ensure life continues. And youngest child was the Goddess Sarabeth, who oversees the spirit realm and the afterlife.
The five children are linked and are often worshiped as a whole, but there are individual sects focused on only one or two of them at a time. There are other deities, the creations of the Five children to further delegate tasks. They are as follows: Children of Nid:-Issabelli, Goddess of road and protector of travelers.[Her following is mostly by nomadic people and traveling merchants.] Children of Eryan-Atora, Goddess of Arcana[Her following is mostly sorcerers and wizards, who pray to get for power] -Otokoe, God of Ether[His following is mostly a religous sect of healers found in the mountains, and who travel all over the world to find the sick and injured] Children of Euora-None of note at this time Children of Aragkem-None of note at this time Children of Sarabeth-Estranged son Katak.[Katak was originally to ferry souls into the spirit realm for sorting and judgement, however he grew sick of his place and tricked the unnamed god of music out of his powers and took them for himself. He then took the souls of the deceased, shredded them, and put them back together to create the Ethereal demons, which he then attempted to use to destroy the mortal realm and claim it as his own. A barrier was put in place to keep his demons at bay, and wizards have found ways of temporarily plucking demons from their home to do their bidding for a while, though Katak has never ceased trying to destroy the barrier.]
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Post by Admin on Dec 12, 2013 14:00:57 GMT -7
SITE CREDITS Optical Mouse:Site concept Site Design World design Wrote for Seria Wrote for Truesdale Lilac-DownDeep:Site Programming Graphic Design Wrote for Dula Atlanta-Hammy
Wrote the Magic portion for "Magic and Mystics" Neko-Gabby
Designed the Boilercrab Sentry. Randy-Pandy
Original site coding for Calender and Sidebar+Plugins maintenance
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