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Rules
Apr 25, 2012 12:24:36 GMT -7
Post by Admin on Apr 25, 2012 12:24:36 GMT -7
Ver. 1.0.0 Rules are subject to change.
Main Rules
0: The cap for when you first join is three characters. After you have been a part of the Clockwork for about three months and have proven you can post reliably[to be determined by admin], you are allowed a total of five. [a:] To apply, go [here] and then send a note to the DA group with your application. If you do not have a DA account or do not wish to make one, please contact an admin via the guest board for an alternate form of contact to be established. DO NOT MAKE AN ACCOUNT UNTIL YOU ARE APPROVED. DOING SO WILL DAMAGE YOUR ELIGIBILITY FOR MEMBERSHIP AS YOU WILL BE SHOWN CLEARLY INCAPABLE OF UNDERSTANDING CLEAR RULES WRITTEN IN CAPITAL LETTERS. [b:] All accounts are RP accounts, there should be no personal accounts on this form. AGAIN. MAKING OF PERSONAL ACCOUNTS WILL DAMAGE ELIGIBILITY. The chat box on the side of the screen is completely OOC, and you are permitted to make a personal account on such. (If it is not working, check your adobe flash player and ensure you have the most recent version) 1: No unreasonable amounts of Swearing, sexual talk, or anything of the sort. Keep it PG-13 at the least. And don't call other admins communists either. This is to avoid violating the proboards terms of service. Certain IC circumstances may call into question what counts as "over the line". Please contact an admin at these times. 2: Do not harass other members of the RP, admins included. It is perfectly acceptable to calmly remind someone about the rules, but the other party member cannot get on a rut about it. This also includes outside of this RP too, so let's cut the talk about some other RP's as well. 3: If you are in the RP boards and must talk in OoC, you must put "OoC:" or brackets between the out of character talking and "IC" when you are getting back in character. ex: OOC: Yeah can you clarify what's going on? IC: blah blah blah 4: YOU MUST STAY ACTIVE IN THIS GROUP. Keep in mind, that: [a:] If you will be on hiatus tell us in the OOC chat or through Notes and, depending on the situation we'll give you either one month (unexplained), two months (for minor school tests), or four months (your computer exploded). Under extreme circumstances such as death of a close loved one, or traveling\going abroad may warrent a longer haitus, but you must parter with an Admin and keep them posted. [b:] If you are inactive without word for one month,[/i] then an administrator will note your main DA account or other primary form of media[tumblr, facebook, etc] and give you a warning. You have two weeks to give us a post or two thereafter before you are in the safe zone again. If you fail to post, or if you are warned the first time for inactivity and are inactive for another month, you only get one week to post. The third time this happens, you get no warning. The inactive characters in question will have their accounts deleted, any existance will be explained away by the admin, and you will not be allowed to reapply for them for five months. We can't just constantly remind you to post here. You have to be active, or else. The Hatius list is: Empty! =D 5: If you leave the RP, you have to wait a certain amount of time before you come back, based on the reason for departure. -Leaving due to personal issues such as life drama making posting impossible: One month -Leaving due to harrassment of another player making the environment unpleasant: No restriction. -Leaving and claiming its due to harrasment of another player but it turns out you lied to get back in early: Never. Bye bye drama queen. -Leaving due to character inactivity: Five months Unlisted circumstances will be determined by the admin. 6: If you have any concerns with any members of the RP or any questions about what is acceptable in OOC, please message Optical Mouse. (Nalya-Eternal on DA) psswrd: Gears 7: What the Administrators say, GOES. If you feel that an admin if being unfair, you may take it to another admin who will then investigate the occurrence. However, if more than one Admin is saying the same thing, then accept their ruling, drop the subject, and behave accordingly to their instructions. Basic Forum/Miscellaneous Rules:1: All roleplays, once they have been decided they are ended by all active parties,[Active defined by having reliably posted within two weeks of their turn arriving] they will be locked. This means you cannot post in them, and will be moved to the archives forum where they can be viewed freely. 2: Please don't bother the administrators about certain things relentlessly, like accepting certain members or ideas (or that the DA page is behind). If you want a more effective way to ask one of us (Mouse, other admins), please message us either on our DA main or here. A small reminder is fine, but drop it at that. 3: As of right now, high nobility, royalty, or any character with an exceptional amount of pull in any of the kingdoms are not allowed without admin permission. To not feel insulted, attacked, or discriminated against if you're not allowed to have your Duke of Yorkshire. Things get boring when everyone is nobility! [And don't whine that admins are 'playing favorites'. Yea, maybe the admin's friend does get that noble character, but likely because the player is responsible enough to have one. If you feel that a player has such a character but is abusing it, please contact the administration] 4: If you want to drop or kill off a character, you must tie up all lose ends before hand. Keep in mind continuity and, if the character doesn't die, give us a reasonable excuse as to why they aren't around anymore! Dropping a character without warning will leave the admins to do as they please, and you may not like what we come up with. 5: All threads, unless stated otherwise by the thread starter, will have a posting order. This order is most often in the order that people join the thread. When a new character joins, that character is added to the posting order where they were. The exception to this is "Free-For-All", in which one character starts the thread and all other characters joining in the thread post once, in any order, each time the thread starter posts. Examples: Posting Order:Thomas (thread starter) -> Juli -> John -> Sarah -> Grey -> Adam -> Thomas -> Juli -> John -> Sarah -> Grey -> Adam -> Thomas Free-For-All:Thomas (thread starter) -> Juli -> Falcia -> John -> Grey -> Adam -> Thomas -> Sarah -> Adam -> Falcia -> Juli -> John -> Thomas 6: Every month or so, as necessary, there will be what is called a Forum Site Sweep. This means the admins will go through previous month RP's and beyond and find old threads that need to be finished. The general finish dates are between one to three weeks before they are automatically closed and moved to the archives. Even if threads aren't finished they are still considered canon and aren't retconned.pswrrd: Clockwork cogs What happens if you break the rules:1: As per admin discussion, you will be warned if you break one of the rules. And possibly an OOC punch. 2: You have two warnings before you are temporarily banned. You break the rule again and you are suspended from roleplaying here. Depending on where the warning was held on (chatroom to forums) depends as well. 3: If you argue your case against an admin where there is obvious rule-breaking proof, then you will be temporarily banned no matter what warning you were on for a week. 4: If a Moderator or Admin is seen abusing their rights and privileges, they will be demoted and banned for two weeks no matter what. Depending on the severity this sentence may be larger.
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Rules
Apr 25, 2012 12:25:05 GMT -7
Post by Admin on Apr 25, 2012 12:25:05 GMT -7
Characters
1: As before mentioned, you can start with three characters and after three months, and admin approval, have five. These characters must be kept active or else be subject to activity notices. 2: There are various races allowed in this RP. Below listed is only Humans and Clockworks. Things such as elves, drawves and [*ugh*] vampires and werewolves are allowed. For further information on paranormal races, please see the magic and mystic races section of the rules. Listed stats and restrictions are universal unless otherwise stated in the mystic and magic section. Humans[or other fleshy creatures]ProsCan heal naturally, easy to blend in, given equal rights ConsNeed food\water\sleep\air, no exceptional physical abilities ClockworksProsDoes not need food\water\sleep\air, can possess exceptional physical abilities, can be upgraded\repaired ConsRequires another to repair damage\cannot heal naturally, tends to stick out in human crowds, treated as property, sometimes weak to water 3: Character abilities MUST BE BALANCED. If you give your character a powerful ability, you must give them a weakness that is big enough to cancel out the ability. (IE: Achilles heel, that little spot on the death star, etc) 4: The lines between Human and Clockwork is not blurred. Humans can have Clockwork prosthetics, but nothing more than limbs or, at the VERY MOST, an eye. A human will always have been a human, and a Clockwork will always have been a Clockwork. No "Human that was turned into a Clockwork" or a "Clockwork that was turned into a human". It's not going to happen. Period. No matter how much happy fairy dust you jam up their rectum. Further information on Clockworks can be located in the "Other Information" thread under the "Technology" header. NPCSNPCs are character that are seen often in the roleplay but are not account characters. These characters are often support characters like employees, pets, or support characters. At this time, all users can have up to five NPCs. Organic pets and Mini-Clockworks do not count towards this total. For the time being, there are no posting limitations on NPCs, so you can have as many solo NPC threads as you want. HOWEVER, this rule is subject to change, and if it is deemed necessary, it will be modified to limit NPC action. The reason this rule is in place is to limit people making full RP accounts for characters that only have limited capability for RP. This is a way out so those who want to test run a character can do so. Any NPCs with any exceptional capabilities must be applied for as well, just to ensure we don't have a mob of unreviewed magic casters blowing up everyone's birthday parties and stealing the cake. Please note that NPCs cannot engage in combat unless all participating parties say okay. These rules are subject to change and refinement. NPC bios can be found here
PRESTIGE RACES\CLASSES
Due to their immense popularity, but unfortunate overall overpoweredness, there are a few races that I must sadly restrict to prevent abuse. These races will become open to you only when you prove that you can be responsible with them. Some people may be approved sooner than others, some may never be approved. Bear in mind that if you are approved, and then summarily prove that such approval was a mistake, your character will be taken from you until such a point that you can be deemed trustworthy with it. This list is subject to change, but as of this moment the following races are restricted to admin approval based on RPer merit. RACES-Dragons -Half-dragons -Full Vampires -Ethereal Demons -Certain breeds of corporeal demons -Ethereal demon halfbreed -Drow[In particular, liberated male drow or not-jerkoff drow] -Full Lycanthropes
CLASSES
-Aristocrats -Royalty -High ranking military positions -High ranking religious official
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Rules
Apr 25, 2012 12:29:16 GMT -7
Post by Admin on Apr 25, 2012 12:29:16 GMT -7
RP Rules:
IC Rules
1: Posts must be within acceptable range. That is, within five grammatically correct sentences, not including dialogue. Do NOT use chatspeak, and please... write how one would in your own grade level. It is widely accepted that RPers do not post fat posts (the maximum now is about 1,000 word posts). [Note by Mouse:] I will get Lilax to punch you if you exceed 1K. I'm watching you.
2: Like in IC, keep everything PG-13.
3: You don't have to keep any of the gory details, but make sure you know the anatomy differences between Clockworks and Humans. Clockworks are going to "bleed" oil and maybe toss some gears while humans do human things.
4: Any relationship is allowed here (hetero, homo, or if you're like Andy and you love your inanimate objects very much...), as long as you can make it reasonable and not crack. Also, make them believable. Most sane people don't fall in love after a few hours.
5: You must ask for admin permission to start a plot. If you want one, please go ahead and tell us what your plot is, what's going to happen, if there's any NPCs involved. We'll ask questions as well to see if there's any overpowered godmodding or anything powerplaying involved. Unless you asked others for permission for this.
6: Some mystic and paranormal events are permitted. Please see the section for magic powers and races for further information.
7: Please, like the OOC rules, do not take IC into OOC or vice versa. ex: Sarah is mad at Susy for being a doofus. Sarah's character can't get pissy with Susy's character unless she broke her favorite vase or something. ex: John tells Maria that John's character slept with Sarah's or something like that. Maria's character can't automatically know that unless he finds out in Sarah's character's... diary or something.
8: Please do not powerplay. This means you cannot roleplay other people's characters. This does include very minor things too and it can get very annoying in fighting.
9: Please do not create threads that fall outside of a certain point. The allowed time range can be found on the sidebar of the site. If your browser becomes stuck on stupid like it is known to occasionally do, and make the sidebar invisible, please ask a fellow member to tell you.
10: No steroid abilities. Period.
11: Whatever you do, make sure you don't turn your characters into sues, or worse, find ways to make them overpowered.
Fighting Etiquette:
1: Remember to learn the limits of your characters and learn to fight appropriately so your character doesn't get in trouble.
2: Make sure the weapons actually make sense to said character. For example a dark type cannot wield light based powers. There are ways to update your character to make them rather powerful in battle.
3: Do not Godmod. This means that you have to realistically see the limits (which are extreme enough) on a character in fighting. I'm sorry but someone as weak as, say, a child, can't beat up a royal bodyguard. A slow character can't nimbly dodge a fast character's attack, either.
Pahssward: Airship
5: If your character loses in battle, as in gets themselves utterly scrapped or injured without having them be completely destroyed, then you can have them repair themselves realistically for another day. Or go to a hospital or a nurse.
6: Don't argue about what logistically happens in a fight, and I swear over the life of me, if you break physics, chemistry, or biology in any sense I will yell at you. if you keep it up, you get called for godmodding. I understand sometimes you just need to say "A wizard did it", but be sure it's okay with any and all affected parties first, and if it is a character trait, run it by an admin for approval.
7: If there is a potential problem, message one of the admins and they'll deal with it in the best way possible; through logic. Or a coin flipper.
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Rules
Apr 25, 2012 12:39:09 GMT -7
Post by Admin on Apr 25, 2012 12:39:09 GMT -7
MAGIC AND MYSTICS:
This section is not mandatory to be read in full. Skim over it to check the sections that are relevant to your characters to ensure you do not go outside the limitations, and do check the list of banned races. If you are unsure about something, contact an admin.
Magic Races:
There are hundreds of magic races and they span thousands of cultures and headcanons. To prevent arguments, these following restrictions are in place, sorted by type.
Please understand that if the race you desire is not on this list. you may still apply as it! This list is present only to restrict common tropes on overused races to prevent an unfair advantage over other players. Some races are banned, and will be listed below, just before the magic section starts. Please review this list to ensure your race of choice is not present. If it is, but you still wish to try and apply for one, approach an admin and advocate your case. If you are told no, you are to drop it. Further harassment may result in a ban or denial of application(s)
The cultures and social structures of common races such as Drow, Elves, dwarves and the like which are outline in Wizards of The Coast "DnD" books will be followed unless otherwise specified in the listed guides on the site. [For example: Drow males are typically slave labor and are under a crippling female regime. Dwarves really like their beards.]
FAERIES Are VERY small, but have magic to make themselves bigger if they desire. They are universally weak to iron and silver, making them steer away from clockworks and major cities, preferring the forests and countrysides to avoid the pain caused by these metals. [Exception is metal based faeries, who thrive in factory settings. Conversely, their weaknesses are tree sap and saltwater]
VAMPIRES
Absolutely positively NO. TWILIGHT. VAMPIRES. Any full vampire that goes out into the sun will burn. It will not kill them instantly but they suffer major damage to any and all exposed skin to the sun of UV lighting. They are allergic to garlic and prefer to stay away from it. -They do have a complete 100% dependance on blood. There are tonics made that can stave off the cravings and help them survive, but eventually they will need real blood, via attacking someone, having a willing donor, or going to a blood bank. Blood of celestials will act as poison to a vampire. -Vampires can eat normal food, but it tastes like ash to them and gives them nothing but a semblance of normalcy. -Vampires do have the capability to shapeshift into one animal of the players choice. [Yes you may have a vampire that turns into a bunny. Bunny vampire. Fear it.] -Full Vampires have superhuman strength and their total strength limit is typically 3 to 4 times the maximum of a human. -Full vampires have the capability to turn others into vampires as well. Races immune to vampirism are as follows: Celestials of all kinds. Dragons. Werewolves or those struck with Lycanthropy. Any being that is already classified as 'undead'. -The method of turning requires the Vampire to drain a large amount of the victims blood quickly without killing them and inject a venom that will then begin to turn them. If not enough venom is injected, or not enough blood is drained, you will result in a 'Dhamphir' -Vampires ARE STERILE. NO VAMPIRE BABIES. -Vampires are sensitive to any and all blessed items, based on the belief they predominantly hold. Completely atheist vampires are immune to these charms, however true 100% disbelief is required. Even the slightest doubt will make them effective.
DHAMPHIRS
I feel this category is necessary for the distinction between a full vampire and a dhamphir.
-Dhamphirs can go out in the sun. They sunburn very easily and their eyes are very sensitive to light, but they can go out in it. -Dhamphirs are also allergic to garlic. -They are just as addicted to blood as a full vampire, but they are capable of eating and living off of normal food. They will get fairly sick if they do not get regular blood or tonics, and eventually will require real blood to continue living, but they are not as desperately dependent as full vampires. -Dhamphirs cannot shapeshift. -Dhamphirs are slightly stronger and faster than the average of their race, but do not exceed full vampires in any semblance. Period. -Dhamphirs are not necessarily sterile, and there is a small chance certain qualities will be passed to an offspring, but sterility is determined by the player based on the degree of infection. -Dhamphirs cannot turn other races. They do not have the venom. -Dhamphirs are immune to holy items.
WEREWOLVES\LYCANTHROPES
-Werewolves[Hereby referred to as 'Lycanthropes'] take on their race of birth's form during the day, but have the ability to shapeshift into a humanoid version of whatever animal it is that they are. [Badger, wolves, cats, rats, etc] -When shifted into their were-form, it must be the animal that looks somewhat human\eleven\etc. NOT A HUMAN\ELF\ETC THAT LOOKS LIKE AN ANIMAL. [So no ears and a tail and calling it good. They are going to be covered head to toe in fur, have claws and a snout. We're not going to be doing any of the kawaii desu crap here.] -The moon cycles can make keeping their human\elven\etc form more difficult, and for those less experienced, it is not uncommon for blackouts to occur, for them to wake up later with no recollection of that they had done. -Transmission of Lycanthropy is done via a bite and a bite only. Scratches will not turn you.
DEMONS
There will be three classifications of demons. 'Ethereal', 'Corporeal', and 'half' Demons.
ETHEREAL DEMONS:
-This classification of demon is not found on the normal walking world, and must be summoned in via special arcane runes and circles into the mortal world, and then chained by a master. Failure to do this will likely result in the summoner being devoured. -While not consistently dangerous, many demons would much rather loaf around in their own world than work in ours, and will seek out ever possible opportunity to escape their enslavement. There will be the odd case where the demon doesn't mind, and even forms a bond with their summoner, but these are uncommon. -Ethereal demons are weak to silver and iron, such things burn the essence they are made from and wither them away. -They are made of a special substance of existence referred to as 'essence' and they are completely malleable beings, able to change shape at the drop of a hat to fit any situation. They have a large array of magic and find their nutrition from devouring living beings whole. While they're still alive. Eating normal food 'clogs them up'. -It is possible for an ethereal demon to impregnate by inserting some of their essence into a female, but they cannot carry themselves. -Unless bound to an item, these demons summoned onto the mortal realm will depart upon the death of their summoner. -They have a weakness to certain kinds of music, especially the pan flute. Reasoning for this is suspected due to the Demon god Katak stealing his power from the unnamed god of music. Typically the music dulls their senses and makes them docile, much like a drug. Few are resistant.
CORPOREAL DEMONS:
-They vary in type and kind and are difficult to pinpoint. Primarily, they are any kind of demon that is not summoned, and found naturally on the mortal plane, such as kappas or baba-yagas. -Restrictions on these are typically not universal, so do your research if you wish to play one of these creatures. Do keep in mind that when an application for a corporeal demon is recieved, the admin will do her research to make sure you're not making up rules.
HALF-DEMONS:
Half demons are the result of a union between a demon and a non demon, such as a human, elf, and so on. The eligibility for a corporeal demon to be a parent is determined by the kind of demon it is, however ethereal demons will always be the 'father'[even if the consciousness of the demon is female, as physiologically they are the same].
The form of half-demon covered in this section will focus on the Ethereal-human\elf\etc variety.
-Half-demons have a very long lifespan due their partially ethereal nature, as their bodies do not suffer the same stresses that cause end of life. -Physical characteristics of these beings vary based on the mother's race and random chance. Most often wings, oddly colored sclera, and sharp teeth are commonplace, but traits vary wildly and are primarily determined by the mother. -Half-demons typically weight much less than their body size would indicate, due to the fact they are partially made up of essence from their father. -Their magic capabilities are larger due to their more direct connection to arcane energy than other races. -Much like their ethereal fathers, they too suffer from a weakness to music, though due to only being partially demon, this weakness is primarily restricted to just being easily distracted by it, or have an odd fascination with it. Many half demons are skilled musicians because of this. -Capability of making children is determined on a case-by-case basis and is not consistently one way or the other.
LIST OF BANNED RACES This list is subject to change. Advocacy for exceptions accepted, but most often denied.
-Celestials of any and all types[Unicorns not included] -Kitsunes -"Furries" -Lycanthrope\Vampire crossbreeds. -Crossbreeds of more than 2 creatures.[IE: Satyr\vampire\rabbit or something dumb like that] -Demon\celestial crossbreeds -"Ponies" [We like MLP, but we're not putting up with fan characters here.]
MAGIC AND ARCANA
There are two primary kinds of casters. Sorcerers, who are born with arcane prowess, and Wizards, who must learn it themselves. Sorcerers typically start out very strong but eventually reach a peak of capability while Wizards start out weak, but don't have much of a limitation of ability.
ALCHEMY: A magic based around science; most, if not all, potion making comes from this. With this art, one could use different symbols for various things, such as turning silver to gold. This is not an art someone is born with the capability to do and must be learned. Many books exist on it and if not used correctly, it can prove to be dangerous.
Advance forms of this magic exist, but the most well known is the creation of the philosopher stone, a powerful relic capable of boosting Alchemical reactions. Another well known aspect of alchemy, on the potion side of the spectrum, are potions that could change a persons race; temporarily or permanently. This is often used for more nefarious purposes, however.
ELEMENTAL: Elemental affinity is, more often than not, something one is born with; but it is capable of being learned without such. The elements used for this magic are Earth, Water, Fire, Air, and Ether/Void [Light/Dark magic, basically the 'base' element of most magic. We'll use the terms 'Light' and 'Dark' for the sake of simplicity] These Elements typically have a more advanced magic to them, much like a leveling system, and can allow the summoning of that type kind of golem. One person cannot learn them all unless they are a Light or Dark affinitied Elemental, however these elements are rare. Geomancy can be further strengthen this kind of power, but typically only to the elements they can control.
*'s mark the advanced forms of these types of magic. The list below is also organized with the element's in skill order [Meaning Dirt > Sand > Rock > Crystal > Metal > Magma ]
Earth - Dirt > Sand > Rock > Metal > *Crystal > *Magma. Water - Water > Ice > Steam > Plants > *Blood[Typically frowned upon.] Air - Wind > Steam > Gas > *Weather > *Sound . Fire - Heat > Fire > *Electricity > *Magma. Ether- Seen as the base of all magic, can however be tipped to Light or Dark tone depending on the person, a rare type of elemental capable of learning most magic.
GEOMANCY: A form of elemental power that allows the control of the environment around the person, typically it's used by elemental, but can be taught to others. The most common use of this art is plant manipulation, allowing hunters to safely perch on trees .
BLOOD MAGIC: The use of this taboo magic is typically restricted to vampires and drow, who either do not care what society thinks[Vampire] or their culture supports it[Drow]. It is a traditionally outlawed form of magic due to it's unfortunate effect on a persons sanity, and the horrifying effect it has on the target's body. Vampires who are affinitied to water have a significantly stronger grasp of the art while the Drow, in their obsession of the art, study it dutifully and accept it openly as an art.
Seeing as it is 'blood magic', any spells done using it obviously require blood. Some of them do not require a specific race while others do.
'DARK' MAGIC: Any magic classified under dark magic are greatly frowned upon and are typically unstable and dangerous. These magics include, but are not limited to curses, hexes, voodoo-esque practices, possession and mental attacks.
DIVINATION: Divination is divided into two parts. Learned, or deliberate, divination and Born, or unintentional divination. The primary differences between the two is that learned divination requires the user to actively search for what they seek, such as bad omens or future events. The capabilities of a born diviner are different; their visions are typically sudden, unexpected, and range from clear to vague; not requiring the use of a tool such as a crystal ball or cards. This is rare and an extremely coveted gift, though those born with divination typically suffer from some disability, such as being deaf or blind; however those born with the ability and still retain their sight are often immune to illusions, for better or worse. Divination is used for fortune telling, writing prophesies, and foreseeing bad omens and for fun. Taught divination requires the knowledge of astrology, star charts, and psychic energy. In terms of tools, typically cards, candles, incense, and crystals are used.
People who use this magic are commonly known as Prophets, Seers, Diviners, or Oracles.
SUMMONING There are three classifications of summoning. Celestial summoning, demonic summoning, and standard summoning.
-Celestial summoning is done via prayer to deities above, to have them send one of their servants to you for aid. This is powerful magic and is often only seen by those who have dedicated their entire life to mastering this art and nothing else.
-Demonic summoning is a tricky art and requires the use of meticulously drawn summoning circles, wards, and magic restrictions to keep the summoned demon from pouncing on their caller the instant they materialize. This is a significantly simpler method of summoning and is commonly practiced. Demons summoned are often used for various labors such as cleaning or building, but are also seen as bodyguards and guides. The actual summoning of a demon is simple, and the most powerful of demon can be summoned by one person, however the chains needed to bind it become more and more and if a demon is summoned that exceeds the binding capabilities of the master...well, we're short a wizard and a demon gains a lunch. Because of this, the names of the strongest demons are hidden from rookies and novices, for their own protection.
-Standard summoning is simply put, the art of pulling a person, thing, or animal from one spot to another. Some people, such a druids, summon animals to aid them in battle, while more forgetful people summon their car keys or wallet. When summoning people and animals, they are not required to come, so there is no promise the summoning will work.
MISC [Magic not known to fit into any other category]: -Enchantment Magic is natural to Dwarves, who tend to be the primary masters of it. It is quite capable of being learned and mastered by all other races, but is normally only found with blacksmiths, due to it's popularity in weapons. Other forms of enchantment include the augmentation of jewelry for various purposes, and magic can be applied to clockworks as well.
-Shape-shifting magic is a commonly used, however it is a difficult art. Its use is to transform the body into any living animal or being for a temporary amount of time. It is capable to break this enchantment with the proper spells and wards; those born with the capability to divine sometimes have the ability to see past the shifted shape and see the user's true form.
Note: A lot of magic exists, there are scrolls upon scrolls and books filled with it, just be sure to check with an admin to see if something you want to use is allowed.
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Rules
Dec 5, 2013 0:54:18 GMT -7
Post by Admin on Dec 5, 2013 0:54:18 GMT -7
Character application
Name: Age: Gender: Race: Country of residence: Abilities\Weaknesses: Personality: Bio: List the three passwords hidden in the rules:
Note: Weaknesses must be valid. Saying "Cannot fly" is not a weakness, neither is "Will die without oxygen" or anything similar. Things such as increased damage to certain elements, hindering fears, or physical disabilities are valid weaknesses. Things such as "Has no guards" or "gets attacked a lot because they're unpopular" is not a very valid weakness either. Physical or Psychological weaknesses, people!
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