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Post by Deleted on May 25, 2012 17:06:15 GMT -7
Name: Cepheid Callidum Age: 33 Gender: Male Height/Weight: 6'2"/ 155 lbs Race: Human Allegiance: Himself, His family
Good Point: Empathetic Bad Point: Flighty Likes: Opera, stargazing Dislikes: Cloudy days
Abilities: Navigation: Being an astronomer, Cepheid is able to easily find his location using the positions of the stars in the skies. His star charts are of the highest quality, however he has trouble selling them due to the fact that he must be in disguise when he does, lest he risk being mistaken for his infamous sibling. Weapon Proficiency-Brass Telescope: Not completely ignorant to pirate attacks, Cepheid quickly became rather adept at using an old brass telescope as a weapon after one incident which left the insides broken beyond repair. Deciding to keep it as a makeshift weapon, he knocks out the kinks to make it look unassuming until the time he needs it to club someone. Illusions: To top off his disguise, he has taken time to learn the art of slight of hand, carrying smoke powder and other odds and ends to entrance his audience while he sells his star charts. Airship: Due to his twin's infamy, Ceph is required to live out of his cabin airship, mapping the stars and selling the charts when he lands. Weaknesses: Weak heart; While not completely handicapped, Cepheid does suffer from a very minor heart condition that, in cases of extreme stress of exercise, can cause him to receive such poor blood flow that he blacks out for a while. So long as he's taken to a stable and cool environment quickly, he normally makes a swift and full recovery. Appearance: Picture coming When in his disguise, as mentioned below in {History}, Cepheid wears a black, star spangled mask with a top-hat, cape, and rather extravagant suit. All of which is also under a starry motif. He wears this get-up when peddling his star charts, as not to be recognized as his brother, a notorious and wanted pirate. Personality: Possessing a rather calm demeanor, Ceph is capable of thinking things through with a level head and logic. A bit of a ladies man, he is normally simply trying to make his way in the world and hopefully one day find a nice woman who'd be willing to settle down with him in the airship where he lives. He has an extreme loathing towards the concept of torture and rape, however he is willing to turn a blind eye to the atrocities when they are done by his twin brother, who he still holds an immense love for. Due to the fact that he has trouble selling maps, despite how attention grabbing he tends to be, Cepheid is a little under-nourished, and is very underweight. He tends to wear slightly baggy clothes to hide this, though, and even wraps some cloth around his middle when in disguise to bulk up his physique. When in his disguise, he behaves in a very extravagant manner, bringing attention to himself and putting on a show. Hiding in plain sight, he is friendly and talkative, though always manages to leave those he speaks to reeling as to what he actually said. History: Born the younger twin brother to Andromeda Callidum, Cepheid and he were taken from their family when they were six. Thanks to the aid of his sibling, he was able to escape and stow away on a merchant ship en route to Truesdale. Several years later, when he was fifteen, Cepheid returned to Dula and tracked down his brother. Using his appearance to fool his captors into thinking he was his brother, he gave Andromeda the chance he needed to make his escape, however in the confusion, they once again lost each other. Since they were both being hunted, Cepheid was forced to quickly flee the country. Returning to Truesdale, he finished his apprenticeship and struck out on his own, moving into an airship where he studies the skies and draws star charts, which he sells under the name and mask of 'The Star Man'. Many people consider this persona more of a magician than a star mapper, however it is well known that any map made by him is of a quality most often reserved for military persons.
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Post by Deleted on May 25, 2012 18:29:47 GMT -7
Name: Ryan Latorren Age: 28 Gender: Male Race: Human Allegiance: Seria
“I just had. The greatest idea. In the history of ideas. ... Wait, what was I saying?” Good Point: Educated, artistic Bad Point: ADD Likes: Theater Dislikes: Snooty people
Abilities: Ryan isn’t really very strong, or much of a fighter for that matter. He is, however, a skilled writer and playwright, and has studied the tricks of the trade of theater for much of his life. The only part of the process that he has trouble with… is acting.
Ryan also has a near-photographic memory. Meaning that he can easily quote famous playwrights and such.
Weaknesses: - He’s not at all good with heat. Ryan tends to stick to the cool indoors and avoiding higher temperatures by any means possible.
- As mentioned above, Ryan has no acting skill whatsoever. That said, he knows how an actor works and can tell them where and what they need to be.
- Also, no fighting skills whatsoever. He has a bit of a short stack though, so when he gets riled up, expect haphazard flailing as an excuse for throwing punches.
Appearance: Tall, lanky, and… well, he’s tall. He also appears a bit older than his age, due to “being overworked”, or at least what he defines as it. Really, he overworks himself, especially when he’s working on a script. He has light brown, matted hair and usually has some kind of pen shoved over his ear or… somewhere.
As for clothing, Ryan usually dresses formally in public, though there is the rare time when you will see him running around in less-than-such, frantically doing whatever it is he needs to do right now.
Personality: Ryan is scatterbrained, obsessive, and a bit short-tempered. If you happen to catch him on a good day (IE, when he isn’t working), Ryan is surprisingly calm and collected, and can be quite the gentleman.
He has an obsessive fascination with the theater, most prominently the art of cinematography and filmmaking, and dreams of being an innovator and great director in the media. So far, however, Ryan has only succeeded in creating a few short silent films, none of which have garnered much attention.
History: (WIP)
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Post by Deleted on May 29, 2012 12:29:19 GMT -7
[Name:] Nerys Henye [Age:] 29 [Gender:] Female [Height/Weight:] 5'4'' 110 lbs Birthday: December 15th. [Race:] Vampire Ricecracker Human [Allegiance:] Andromeda, Cepheid, Reuben, their families.
[Good Point:] Calm and Collective [Bad Point:] Distrustful [Likes:] Cepheid Night Strolls [Dislikes:] Sunlight
[Abilities:] Nerys wields a harpoon gun with a large hook that she fires at ships to connect them. She will then sneak onto ships with Andromeda and one of the other girls to ransack and steal. The length of the harpoon has to be very long for her to be able to hook up, and usually it's just the small one that lets them go across before the bigger harpoons stick into the ship and bring them closer. Her other ability is that she’s very sneak and able to work well in the dark, while slipping through the shadows like a ninja, seeing better than most due to her eyesight being so accustomed to the dark.
[Weaknesses:] She hates the daytime, and she has a bit of a vitamin D and E deficiency which leaves her a bit weak muscular and skeletal wise, so she’s easy to floor and beat, making her accustomed to breaking bones quickly despite her sneaky nature. She doesn't have too much stamina thanks to the lack of muscles on her body, plus if she lands too hard she could sprain an ankle. Also she’s pale. On top of that this means she takes ages to adjust to the sunlight and generally dislikes going out in the daytime. Don't shine a light in her eyes. She'll yell at you.
[Appearance:] Nerys generally wears a long black and white gothic lolita dress with a large ribbon around her waist. Her black hair is sometimes pulled back by a headband with a white flower on it, however her hair usually covers most of her face. She also wears a small cloak over her chest as well as elbow length gloves with frills at the end. Her eyes are a dark brown color, framing her soft features. Nerys, if one is lucky enough to see her body, is actually pretty thin thanks to the lack of muscle on her body.
[Personality:] : Nerys is known to be a bit quiet, sarcastic, and a bit blunt at times, but she is mostly a very kind individual to her friends and family that she lets get close to. When it comes to strangers, she can be even more quiet and distrustful. Nerys shows a good insight to the world and some people, sometimes using that to her advantage to get what she wants, however there seems to be some secrets she is too scared to admit, and shows a bit of PTSD from what she had been through.
[History:] Nerys was born as the daughter of Sine's sister and her husband, however her mother died not too long after due to a severe infection. When she was only one year old, her father tried to sell her to Swire Headquarters, only to be stopped by Sine and sort of adopted by her Aunt. Nerys was then subjected to having to see some of the horrors that happened when kids were sold to the family, including Andromeda. Even when she was four years old as Andy and Sine escaped, the girl was formally adopted and moved away from Sine to the continent of Seria, where she lived next door to the Stevenson family. It was there at the age of ten she was witness to Andromeda and what really happened, learning about Reuben's true parentage and keeping it a secret. At the age of twenty, Nerys finished school and watched as Reuben left the family. She then moved out of Seria into Truesdale where she worked as a seamstress for several years. She was witness to another attack by Andromeda four years later, where she found him and told him who she was. He then took her under his belt and she's been in the crew since then.
Fun Facts:] - Nerys is Welch for 'noblewoman.' Nerys's last name 'Henye' is Yiddish for "Hannah." - Nerys has elements of Sine (another OC of mine) and Shadowman. Though I like to consider her a completely original character who unknowingly has those elements. - Her father Vladimir is Slavic, for some reason. She seems to have Yiddish, Welch and Slavic in her blood.
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Post by Deleted on Jul 23, 2012 12:47:26 GMT -7
Name: Rosa "Bonny" Read Age: 24 Gender: Female Height/Weight: 5' 2" / 133 lbs (Heavier than a human her size because of clockwork parts.) Race: Clockwork Allegiance:
"You know what they say--every rose has its thorn." Good Point: Cunning Bad Point: Deluded Likes: Flintlock pistols, flowers Dislikes: Being one-upped in bitter rivalry
Abilities:
+ Skilled markswoman: Rosa had better be a skilled markswoman--she depends on Mr. Flinty and Ms. Roselock for a lot of her self-defensive needs. She can dual-wield her flintlock pistols when need arises, though she much prefers to focus on using a single pistol at one time, as it affords her greater precision and accuracy.
+ The art of the Deal: Rosa's a smooth-talker and a con-artist by her very nature. She was originally intended to be a merchant clockwork for a Dulan inventor and merchant who sold parts for airships. She will use her smooth talk to try to con her way out of unpleasant situations, and con her way into pleasant situations quite often.
+ The Airship Wrench Wench: As a former merchant, and the creation of someone who sold parts for airships, she knows airships inside and out, and only trusts herself to fix one--or to dismantle one.
+ I'm Built For Speed: Unlike other clockworks, Rosa was built with some lighter materials, such as wood and lighter, thinner metals. Her creator wanted her to be deft and quick when she had to get out of the airship for anything she needed to do.
+ I think Fast: Rosa's a quick thinker. Nuff said.
Weaknesses:
- Augh I'm Burning: Because Rosa is made partially of wood, she is weaker to fire than many other clockworks. Her wooden parts--the lower legs and both arms--are prone to catching fire if she isn't careful around flames.
- Fragile Speedster: While being built for speed is an advantage for Rosa to escape or react quickly in a fight, it also leaves her more vulnerable to damage due to the lighter materials she's made from.
- Mouthy Little Thing: As much as Rosa can talk her way into what she thinks is a "fortunate" situation, sometimes her mouth can get her into bad situations when she's not careful. Quite often, she's smarted herself off into bad situations. It also means she's quite prone to lying that she's someone that she's not, like a "captain of an airship" instead of a mere pirate.
- The Sword's Just for Show: Rosa has a sword. However, she is not well-versed in swordsmanship. She uses the sword mostly for intimidation. If one were to challenge her to a swordfight, she'd honestly be screwed. Any damage she could actually do with it are as a result of sheer dumb luck.
- I Rush In Headlong: Rosa's the type to act first, then ask questions later.
Appearance:
This clockwork has a soft-appearing woman's face and green eyes. Her long blond hair is bound at the bangs by a floral hairpin, and in the back by a floral ribbon. Her earpieces are wood-carved and have a floral carving in them.
She has a rather slender, attractive build--that which her creator deemed ideal for someone who was going to be a rather convincing merchant. She hides this build behind loose-fitting clothing. Her main outfit consists of a light pink ruffly undershirt, a reddish-brown corset, a pair of ruffle-legged slacks with floral ribbons tied at mid-shin, and a bright red jacket with the sleeves rolled up. Around her left shoulder she has a large rose ribbon tied in place. At her waist she has a belt with two holsters and a scabbard; the holsters house her two flintlock pistols, and the scabbard houses her sword. On her feet she wears a pair of tanned leather boots. She wears a necklace with a leaf charm in honor of her creator Jack Rackham Read, who wore the same necklace.
Personality:
Rosa, by her very nature, is a quick-thinking, quick-acting woman with a quick tongue to go with it. She was built with speed in mind, so her mind and mouth are especially prone to it. She will make a hasty decision, and rush in on it, often to her detriment, though she has gotten lucky before.
She prides herself on being an ace con-artist. This girl was built to swindle. She loves to smooth-talk someone out of their riches, or smooth talk her way onto their ship so she can make off with their goods. This goes back to her days as a merchant, where she would smooth talk and con people into buying used airship parts as new.
Though she appears cold and unfeeling, Rosa does have a soft side for three things: childlike clockworks, flowers, and her creator--Jack Rackham Read. The first is because she cannot have her own children, though she adores children. The second is because she was named for roses, and the last is of her sentimental value. It is said she also has a soft spot for her so-called rival Andromeda, a notion she would vehemently deny, though she would hate to be without him as she'd lose a lot of fun and excitement in her life.
History:
Once upon a time in Dula, there was a simple man named Jack Rackham Read who built and sold airship parts. He had created a sweet and sassy clockwork named Rosa to assist him in selling the parts, and often took her on various airships to peddle their wares. Their little business was successful for a while, then the Fire Nation attacked hard times fell upon the Reads when they found themselves on a pirate ship peddling their wares.
Jack and Rosa were drafted into the crew of a pirate ship, where they were to be the ones to work on keeping the airship functioning. It was during this time that Rosa had met and swindled a man she believed she would never see again. As fate would have it, she would meet him again quite a few times, and through a series of incidents, they would find themselves at each other's throats quite a bit.
Over time, they had been drafted into several crews as each former crew got looted by a newer, stronger crew. During one of these transitions, she was separated from Jack. Rosa has no idea where he went, or if he's part of another crew. All she knows is that she wants to reunite with him.
Rosa found herself part of the crew of the Rose Raider, where she claims to be the captain; nothing could be further from the truth. She's still just a wrench-wench who works on the inner workings of the ship. The captain has not been seen in a while and the ship sits at port in Dula with heavy damages while Rosa is getting more frustrated with her current state of affairs. However, she still claims her role as a member of the Rose Raider crew with pride, though it's rumored the days of being in that crew are numbered if the captain doesn't come back.
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Post by Deleted on Aug 7, 2012 22:51:49 GMT -7
[Name:] Crash McKee O'Reilly (Doesn’t have a real name) [Age:] 30 [Gender:] Male [Height/Weight:] 5’3’’ 125 lbs Birthday: May 5th [Race:] Human [Allegiance:] Anybody against Dula
Good Point: Explosives Expert, imaginative Bad Point: Easily distracted, hyper Likes: Robin Hood, Andy Dislikes: Dula
[Abilities:] Crash, being a Dulan who was kidnapped as a child like Andy and taken to be a super soldier, is blessed with great knowledge in fighting, using guns, swords, and even a bow and arrow. He is actually better at being able to slip between hands and trip people up, however, choosing not to punch or throw his weight around unless he needs to. Compared to Andy, he is smaller and faster. He also has specialized containers full of explosive that he pulls a pin and throws (with different results depending what chemicals he uses. Hell it could be like a Molotov Cocktail!). On top of that, he also uses a bow and arrows, which do various things like explode or set things on fire.
[Weaknesses:] Crash, thanks to stunted growth is short and has joint pains whenever he exerts himself too much and before nasty weather occurs. Not only that, he is also short and prone to being… short. He also has tinnitus and is hard of hearing him, so coupled with his personality issues, he can be unresponsive when someone addresses him or gets distracted when working. Crash grew up with absolutely no proper adult care, leaving him to have a rather childish mentality, especially thanks to the horrors he has seen (though he has his moments of maturity and having a job). He has ADHD as well, which leads him to outburst at random, forget where he puts things, act before thinking, and being a pain in the ass without realizing it. Despite that, he's very fun loving and imaginative despite the issues of ADHD.
[Appearance:] Crash is a natural redhead, sporting a pretty pair of blue eyes and a rather full face dotted with freckles over his cheeks and nose. His ears are small and well rounded, which frame the rest of his skinny but short body. Without clothes, one could easily see his spinal column and collarbone, something that he had grown with all his life due to his issues. Crash usually wears a brown aviator's jacket with orange-ish fur along the collar and a black belt that holds up his thick white pants and black boots. strapped across his back is what looks like a sack full of the explosives he makes as well as a holster for his bow and arrows. When he takes off his jacket, he actually has an orange sleeveless shirt that seems a bit big for him. Crash also wears a clear eyeglass-like visor over his eyes that he can flip up and down to help protect his eyes from the explosions.
[Personality:] Crash has his moments. He's a sweetheart with his heart in the right place, but at the same time, he can be considered an asshole thanks to his ADHD. He acts without thinking, he forgets where he puts things, and he talks really fast. Despite that, he's a form believer of stealing from the rich and giving to the poor, and he loves children, something that Andy trained into him as a child. Behind his silly demeanor is someone who has suffered since he was barely two years old, thanks to a system that stole him from his parents before he could memorize his real name. Since then he's completely forgotten it, choosing to move on with his new live as a 'superhero demolition man.'
He loves fire and explosions, though. Despite being a 'good guy' he will grow into bouts of maniacal laughter seeing it.
[History:] Crash was actually born to a couple on Dula named Eric and Maria McKee, who had recently moved to the place, however one night when the kid was barely two years old, he was forcefully taken away from his parents, at a time when he barely was able to run and develop his own sentences. He was taken to the Dulan Boarding School (same one as Andy) and given the name "Crash" as that was the only sentence he would give to people.
Crash eventually became Andromeda's (his formal caretaker) best friend and father figure for most of his life, helping him when he needed to. During that time, Crash developed a love for explosives and fire, learning how to make them in the labs in secret. When Andromeda left and escaped, he eventually decided that he was going to be the one to save the kids like Andy's friend Rusty. He was also aware of Sine's pregnancy before he blew up the school.
Crash escaped to Truesdale then at the age of eleven, finding apprenticeship in explosives and piloting ships. Despite his childish and immature behavior, he worked hard for his mentor and became a well known demolitions expert, as well as a bit of a bounty hunter whose methods were... less practical but cool looking. Crash prefers to fly to Dula to deal with his bounty hunting, taking bounties against Dulans in Truesdale or Seria.
[Fun facts:] - Crash is a very obvious expy of Crash Man from Megaman, however he also has elements of Dorothy 'Ace' McShane from Doctor Who, as well as The Green Arrow from DC Comics. - McKee is a surname of Scottish and Irish origin. The surname is derived from the Gaelic Mac Aodha ("son of Aodh") a patronymic form of an old Gaelic personal name which means "fire.' (Taken from the Wiki. It was interesting |D)
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Post by Deleted on Aug 10, 2012 18:41:17 GMT -7
Name: Anita Mariga Age: 15 Gender: Female Height: 5'2" Weight: 101 lb Race: Human Residence: Truesdale Allegiance: Truesdale, her mother, the Basile family
Appearance: Anita is an average-sized young woman. Being one-half Eastern, she has light brown skin, shiny black hair, and green eyes. She wears a pair of black-rimmed square spectacles in order to be able to see, and normally wears light-colored, simple-styled dresses in blue or green with short sleeves. Anita is neither busty nor flat, but average for a girl her age and size.
Personality: Anita is not afraid to speak her mind, though she does have a sense of tact and will not mock others for fun or say anything traitorous about the government (besides, Truesdale was decent as far as countries went). She like to point out that she is only half-Easterner if people bring up her Easterner status, in hopes of getting a little more respect from them than she would have. She doesn't like wandering, and would much prefer to stay in neighborhoods that she is well-acquanted with.
Abilities: [/li][li] Shoemaking - Well-versed in the art of shoemaking thanks to her benefactors, Anita is fully capable of making a custom order quickly. [/li][li] Good Aim - She also has deadly aim with a cast-iron frying pan if caught with one (or a similar object) nearby. That's only if there is one nearby that she can wield.
Weaknesses: [/li][li] Latex Allergy - Anita is moderately allergic to most things containing latex (rubber), in that it makes her break out into an extremely itchy (and distracting) rash - initially at the site of contact, but will later spread. [/li][li] Poor vision - Anita is nearsighted, and in fact can only see colored blobs without her spectacles. Text? Forget it.
History: Anita was born to a prostitute; as a result, no one knows who her real father is, as it could be with any of the several men that her mother has slept with, other than the fact that it is not an Easterner (which clearly doesn't narrow it down by much). When she reached six, her mother didn't want her in the prostitution business, so she sought apprenticeship for her daughter to a proper trade. A couple in the shoemaker business, Milo and Julia Basile, accepted the girl.
Anita learned the tricks of their trade as she grew older, and kept in touch with her mother. Occasionally she does wonder who her father is, but usually decides that she doesn't care - he probably didn't want her anyways, and Milo was a good substitute for a father-figure. Anita, at 15, is well-versed in the shoemaking business with the Basile family and often travels the city to find appropriate materials for good shoes.
Family: [/li][li] Eyota Mariga - Mother [/li][li] Unknown - Father
Trivia: [/li][li] Yes, she is somewhat based off of me. [/li][li] Obviously the history isn't based off of me. [/li][li] I picked the name Anita because it's both an eastern and western name. [/li][li] I know exactly who her father is. Whether RPers manage to get the information somehow through the RP is a different story.
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Post by Deleted on Oct 25, 2012 16:06:54 GMT -7
Name: Corina Valiani Age: 23 Gender: Female Height/Weight: 5'7'', 135 lbs Race: Human Allegiance: Truesdale Good Point: Tries her best to be pleasant to people she meets. Bad Point: Can get very paranoid. Likes: Making jewelry, finding rare jewels, playing the violin and decorating it (But only enough so that it won't mess with it's sound quality.) Dislikes: When her possessions get damaged, Abilities: - Is a craftsman, usually in jewelry and stained glass. - Part time artist, does not sell her artwork unless she has to - Plays Violin Weaknesses: - Is on the paranoid side, especially about thieves. - Gets tired easily as she travels a great deal - Allergic to live pets Appearance: Here!Personality: Corina has an on-work personality and an off-work personality. While she is on work, she's very pleasant and always tries to please the customer. But when she's off-work, Corina is a quiet woman, a tiny bit on the shy side. If one were to talk to Corina more often, she'll slowly open up and show herself to be the same pleasant person as she is when she is working. Corina can get on the paranoid side and (worse case scenario) may have a panic attack (Panic attacks are usually caused by news of a thief on the loose). History: Born on December 20th, 1599. Corina, as a child, loved to look at stained glass and rocks/minerals/precious stones. Her mother was a jeweler and her dad a geologist. Corina began watching what her mother was doing as a jeweler, all whilst juggling violin learning. At 15, she started to learn how to make jewelry. When Corina was 18, her parents had to move away so that Corina's mother could take care of her own father (Corina's grandfather). Corina agreed to stay back and run the shop and do all of its necessary errands. She makes frequent trips to her parents and grandparents while on her travels in search of tools, jewels, and other supplies. Corina's/Her mother's main store is in Truesdale and will sometimes set up little stands in other places while she is traveling.
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Post by Deleted on Nov 7, 2012 17:44:59 GMT -7
Name: Scarlet Eglantine Lockheart Age: 28 Gender: ♀ Height 5'7 Weight: ? Race: Human Easterner Allegiance: None. (Lives in Dula for now with her son) Job: Bounty hunter. (Sometimes Seamstress) Good Point: Funny, Kind. Bad Point: Blunt, Not trusting, Likes: +Dancing. +Music +Sewing. +Reading Dislikes: -Boss clients -Not getting paid. - Most men. Abilities: +Strong for a female. +A Assortment of weapons from blades to guns. +Sewing skills +Great dancing and Singing skills from her mothers teachings. Weaknesses: -Limp From a bullet wound in her right hip. -Hates getting close to people due to being hurt badly. -Slow due to having more muscle weight Appearance: Click here.Personality: Scarlet is mostly reserved and stoic figure as a bounty hunter, and shows no mercy for those she kills. unless she knows that the current target has done nothing extremely wrong to warrant the hit she will refuse it. (She wont kill someone just because they are suspected of cheating, and petty things like that.) When someone does gain her trust he is a relatively kind and motherly figure, and rather clam and does not care what people tell her to do due. She also shows her self to be something of a joker. History: She grew up on the islands with her older brother, younger sister, and younger brother as the middle child, she learned dance, song, and how to sew from her mother at a small age and was relatively happy from that point to her adult age. A event in her life happened that she hates to remember due to it involving the loss of her parents and almost her siblings had it not been for her older brother, she became a hunter in order to track the person down, becoming rather good at it. Though in the process one night in a bar caused her to become pregnant with her son Raz leaving her with a hate for people (Especially men) outside of her family. After her son was born they traveled a lot, keeping up with her job but making sure he's safe, doing so for four years till coming to Dula to settle down for a bit.
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Post by Deleted on Nov 23, 2012 1:44:49 GMT -7
Name: Edison 'Williams' Thompson Age: 21 Gender: Male Occupation: Inventor Height: 180cm Weight: 60kg Country of residence: Truesdale Kingdom. Allegiance: Neutral at the moment
"For that steam powered engine to work, you need to install the gears in the correct order
Good point: Brilliant mind. Bad point: Over thinking, ignoring personal health. Likes: Tinkering and coffee Dislikes: Water
Abilities: Weapon proficiency-Tesla Gun and Wrench: Scholar in nature means that he has very little physical combat experiences, however, he's a rather good shoot with his tesla gun, which was designed to stun and needs frequent recharging, it runs out of charges pretty quickly(3 shots maxed after recharging), and can be broken easily. This gun unfortunately, is useless against clockworks, and purely for self defense proposes only. He carries various tools in his tool kit which he use to club someone if necessary, usually a wrench.
Engineering- An expert in the knowledge of engineering, particularly interested in steam powered engines and airships. Would love to get his hands on his own airship someday.
Inventing- A good inventor, invented a small beast type bird clockwork named Beat when he was 12, which he treats more as a pet than anything else, and a various kinds of clockworks which aids him with his household work.
Repairing- Have a good eye for repairing things, particularly those of clockwork related.
Weakness: Being born from a family of Inventors, Engineers and Tinkerers, Edison almost has no fighting capabilities whatsoever, except for learning how to shoot with a musket from a distant cousin. Falling into the sea when he was 9 caused him to have hydrophobia, doesn't seem to have any problems with puddles and such but don't tell him to cross a river, a lake and especially the sea. Knock off his glasses and he can't see.
Appearance: He has blonde hair and blue eyes, his hair tends to gets into the way of his eyes which makes him looks rather like a hobo. He wears a simple suit with a brown short jacket, a crossbelt with a pouch containing his tesla gun, a pair of frilly leather boots and a watch brooch. He wears a pair of gloves when tinkering and have a collection of different sorts of glasses for different purposes, for example a pair of glasses with various magnifying lenses that can be attached to his head and not fall off when he is tinkering. He wearing a pair of golden rimmed glasses usually and he can't see very well without them.
Covered with some sort of dust, and having grease or stain on his clothes most of the time, stains may vary every time you see him. He dresses formally (clean clothes) for formal occasions though, and attempts to tidy up his hair, he will not do this if absolutely necessary, he consider this a waste of time and a dislike of anyone touching his hair.
He also owns a pork-pie hat.
Personality: A man that is dedicated to his work and research. Edison is basically a shut in that rarely goes out other than for business or purchasing parts and food. He can go on for days without sleep and simply living on coffee when he's in the middle of a research, and then ultimately passing out on his research notes. Not particularly fussy about his appearances, therefore, may look like someone that had lived in the streets at first glance, his tendency of forgetting to eat causes him to pass out from starvation during research, if not for his dedicated clockworks, which drags him off to eat or in some occasions, threatening him, he would have died from hunger.
Not a violent man in general, and would prefer to get out of the way if trouble starts brewing. He won't hesitate to defend himself if cornered. He's not particularly close with his brothers, but he still loves them and is willing to put research aside for family matters if necessary. He can be clumsy at times, tripping over things when he's in deep thought.
He does have a passion for the guitar, and would often sing songs and make up lyrics when he's not buried in his research.
History: Is the youngest son of the Thompson family in the Truesdale Kingdom well known for their reputation of being Inventors, Engineers and Tinkerers.He was taught the knowledge of clockworks and engineering since childhood from family members, and since he doesn't have many playmates, being the youngest and all his brothers either busy working or studying, he occupies himself reading books in the house instead, and playing with the clockworks in the family.
Enrolled in a prestigious school at Truesdale at the age of 9, he created his first clockwork, Beat, at the age of 12 and graduate at the age of 18. Since then he was employed by the kingdom as an engineer and opens his own workshop in Truesdale and continues his research on Clockworks and steam powered engineering, funded by the government itself. Being the youngest in the family means that he doesn't have much high expectations from his parents but was often used to compare with his more successful brothers, he loathed this whenever it happens.
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Post by Deleted on Nov 28, 2012 14:17:52 GMT -7
Name: Jasmine Drake Blackwood. Age: 26 Gender: ♀ Height: 5'7 Weight: ¿? Race: Human Allegiance: Truesdale Kingdom, Her adoptive-father. Good Point: Intellectual. Bad Point: Fierce temper. Likes: Gems, Star maps, Treasure Maps, Jewelry, Books, Dislikes: Pens, Pencils, Quills, Abilities:+Hidden Genius, She doesn't show it but she's just as smart as her dad. +Well verse in Astronomy and Star mapping. Weaknesses:-She hates using pens/quill's/pencils, if she's not using her Calligraphy nib claw rings her writing becomes sloppy and starts to go 'mental' -She's never far from her father due to worrying about him to much. Appearance: Click here Personality: Jasmine is relatively quiet, but doesn't put up with people being rude around her or thinking she is a airhead because she is female and will verbally assault them with a large and confusing amount of vocabulary if they even dare try. Despite her something of spit-fire personally she's more worrying and motherly then anything, she's normally not far form er father, Devi, as she is constantly worried about him and always helping him with things he can't do. When not working or with her dad, she's reading, or making up new star charts. History: Jasimine was born on July 17th, 1596 in Dula, was in a orphanage up until she was 15. When Devi and his husband came into the orphanage, they adopted her as their own. She was confused at first over having two fathers, but she got used to the idea after a while. Unfortunately, she soon became the child of a single, disabled parent after Stern was killed and Devi was left in a wheel chair shortly after she turned 17. Things became hard after that, but tried her best with aiding her remaining living parent, helping run their Bookstore in their home of Truesdale.
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Post by Deleted on Nov 29, 2012 1:55:10 GMT -7
Name: Devi Maui Blackwood. Age: 41 Gender: ♁ ♂ Height: 5'2 Weight: ¿? Race: Human Allegiance: Truesdale Kingdom, His Adoptive-Daughter. Good Point: Wise. Bad Point: Timid. Likes: Candles, Books, Writing, Flowers, Traveling, Dislikes: Religion, Getting ill, Pain, Abilities:+Wise/Smart, if he wasn't a writer he's be a teacher, he's well informed and intelligent despite his personality or appearance may show. +Writing & Drawing Skills. +A good shot. +Master Piano skills. Weaknesses: -He cannot walk/stand/run, if he tries it's extremely painful, some days he cannot even get out of bed because of it, this makes him also unable to do daily activity's without help. -Bound to a wheel chair. -Get's sick easily. -Easily mistaken for a women. Appearance: Click here.Personality: Devi normally keep's to him self but he is a kind, gentle, a bit impish and very intelligent when someone does get him to open up, When angered, or in a great amount of pain becomes irritable, agitated and sort-tempered but does try to restrain him self. He's also a bit childish when embarrassed. History: Devi was the second child born to Elizabeth and Blake Blackwood with their elder son Austin, on the eastern islands on October 19th, 1581. He later became the middle child with the birth of his sister Izzy, as a child Devi wasn't much into physical activity as we was reading, playing the piano, and playing pranks on other students. As a teen he moved more into writing, which carried him into his adulthood and eventually caused him to meet Stern Swann. Stern was a librarian and Devi eventually ended up in a relationship with him; they kept under lock and key rather well due to the nature of people around them. Unfortunately that would prove true when they where assaulted by a unknown person (Or at lest Devi still does not know who.) that had apparently found out or at lest suspected the two where more then what they seemed, shot them both with what was found to be a Flintlock gun, leaving Stern dead and Devi's pelvis shattered, as well as leaving him a signal parent of their adoptive daughter Jasmine. Bound to a wheelchair still after a number of surgery's he can stand but not without a large amount of pain, frustrated with being unable to do daily things as well as being unable to properly grieve with what has happened he keeps t him self, and stays inside their home located on the second floor of their bookshop, the only people he's was comfortable with was Jasmine and Saul after sometime.
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Post by Deleted on Feb 15, 2013 17:42:39 GMT -7
Name: Trigg Vornado Age: 27 Gender: Male Height/Weight: 80kg/172cm Race: Human Allegiance: Himself, His or any other's Clockworks Good Point: Smart, reliable Bad Point: Over optimistic, reckless Likes: Clockworks in general, Girls Dislikes: Dark places, Clockwork discrimination Abilities:- Experienced Engineer and Inventor (can build/repair anything from weapons to Clockworks) - Hand-to-hand combat specialist (although he prefers recurring to his feet rather than his fists) - Social skills (Has his own charm that captivates people, which is helpful to get information or just befriend anyone) - Talented Warrior (uses Clockwork enhancements on his arms and prosthetic on his feet) Machine Gun: Capable of a rapid stream of bullets that fire at a rate of 4 per second. Light damage (Pierces flesh and bones), overheats after 20 seconds of constant fire (which may cause heavy skin burns and/or bleeding), capacity to 100 bullets per clip. Drill Arm: Heavy duty drill mounted on the arm capable of drilling trough iron and pierce armor in a matter of seconds (depending on the quality and width of the surface might take until 20 seconds on normal iron), cannot destroy reinforced walls, constant use against a tougher surface (I.E. Walls mentioned earlier) may numb the felling of the arm for some time. Iron Blade: Removable sword from his right prosthetic leg. Rollerblade skates: Steam-powered skates that can be attached to the prosthetic legs, at full speed to a complete stop takes 4 seconds. All weapons and equipment are easy to carry in a backpack. Weaknesses:-May get into a blind rage whenever he sees Clockworks being treated as mere tools or in inhuman situations, which causes him to lose control and proper reasoning. -After the accident that cost his legs he started taking medication for pain daily. Withdrawal goes from nausea, vomit, loss of balance and sudden mood swings. He keeps a stash, but the pills are produced in Seria and are hard to get. -Prosthetic legs are easy to rust inside water and sometimes irreparable. -He is weak in a fist fight as he prefers kicks, rather than punches. -Has a phobia of the dark which does not allow him to step in an area surrounded by darkness. In the case of a blackout he stays still on one spot until light comes back. Appearance: (To be filled later. But if you think of an adult Megaman Volnutt then you are very close to what this guy looks like) Personality: Trigg is a very talented man, however that does not make him a total geek. He is kind and gentle, and somehow he is especially gentle with Clockworks for some reason. His sense of justice gets an higher priority above everything else since he is unable to see things that are just wrong happening next to him without doing anything which developed a terrible habit of putting his life in jeopardy for the sake of the others. This also adds to him to only being able to set his mind on one thing at a time. He is very out-going, however he fails to get the proper words in front of a girl he likes. He also has a terrible fear of the dark to the point he can't sleep without a small source of light. History: The Vornados were a family of mass-produced Clockwork manufacturers, however they never cared about them once they were at the finishing line. Trigg was different. At a very young age he wondered about how their life could be after they exit the factory. After his father was killed by an aberrant Clockwork when he was just 6, that same Clockwork caused a massive explosion in the factory, destroying it completely and trapping Trigg in an underground well that was built for metal waste disposal, losing his legs during the fall. Without hope, he was ready to accept death and reunite with his father when a Clockwork that was treated as trash and disposed of, was also on that well and told Trigg to not give up on the life he has because it is a real life and not a fake, like his. Then the Clockwork proceeded into dismantling himself and built rudimentary legs that he attached to Trigg so he could climb. However he was very scared because it was dark and nobody was there to rescue him. So the Clockwork used the rest of his power into a lamp to light Trigg's path so he would not be scared. Ever since then, Trigg has dedicated his life to protect the interests of Clockworks and hopes that one day, they might get a fair treatment as members of society. Even though he knows that day is far ahead, he still believes in that. To that goal he started to learn ways to defend and arm himself. Relying on his wits, he learned how to build Clockworks and weapons. Years later, a man, Barell Quasquedo, met Trigg and was touched by his goals. So, he taught him all he knows and even started teaching a fighting style that emphasizes the use of the legs, so that Trigg could become more used to walking on prosthetic limbs and even have the balance to fight with them. Trigg became a wanderer. He built a boat which he named "The Cog Flutter", and now travels the world in search of people that may want his services at repairing or building weapons and Clockworks alike. --- Trivia: -Yes he is a redesigned Trigs for this roleplay. I felt the urge to join the CW but I was lacking any character that fitted in a steampunk environment. In the end I decided to take up Rock Volnutt from The Megaman Legends series, since those games were already steampunk enough. -His Clockwork Roru is said to resemble Roll Caskett from the same game. She also serves a similar purpose as Roll whenever Trigg is not around. Barrel Quasquedo is also an expy of Prof.Barrel, of course. As it is the "Cog Flutter" of the Flutter ship that the Casketts use in the game. -He carries a gun as a memento from his father. Quite obviously, it is called the "Mega Buster", although it serves no purpose here. -Another inspiration of Roru is a manga character from CLAMP's "Angelic Layer", a battle doll which moves with the power of the mind called Hikaru. Her designs are also similar except for the hair color.
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Post by Deleted on Apr 23, 2013 2:09:56 GMT -7
Name: Sarah Walkers Age: 20 Gender: Female Height/Weight: 5'1 ft./ ~105 lbs. Race: Human Allegiance: Seria
Good Points: -- very earnest -- honest with her feelings Bad Points: -- easily excitable and naive -- doesn't have much "real world" experience at all, so what might seem like common sense to others, she has no clue how to deal with -- also has a tendency to call Hunter a 'bucket of bolts' and other such names when she's frustrated, which might upset Clockworks and their sympathizers that are passing by Likes: Hunter; Airships; Mechanics; Girls; Toast Dislikes: Spiders; Due Dates; Lack of Work/Money; Hunter's Sarcasm
Abilities: -- self-taught engineer (aka. a beginner with very little know-how or practical knowledge) -- very handy with machine repairs if they're everyday appliances -- has her large, handy wrench she always carries around for when the going gets tough Weaknesses: -- has arachnophobia, so she's deathly afraid of Spider Clickers -- has an old wound that acts up when she puts too much stress on her right leg; she can't run fast for a long period of time or else it hurts to the point where she can't move.
Appearance: Physical: blonde, wavy hair down to her shoulder blades; blue eyes; slightly muscled build for her frame due to working on machinery Clothes: a pair of brown, leather pilot goggles rest on her head; a stained white shirt sits under a pair of worn out overalls; around her waist is a buckled, leather utility belt that carries her money and large wrench when she's walking about, or her tools when she's inside her shop; to finish off, she wears a pair of thick boots with the pant's leggings resting over the boot's shaft, and a set of working gloves when dealing with tools and machinery Personality: She's the type of person that wears her emotions on her sleeves, so no matter what she's feeling, you'll be sure to know it. She's optimistic, or that might just be the reality of "hard living" in the capital not settling in yet… As stated before, she's naive and excitable, plus very easily flustered; she tends to get tongue-tied and stammer a lot when anxious or embarrassed.
History: Born and raised in the country (Outskirts), she's new to the city life, just having recently arrived in the capital city of Alfya three months prior. She's just set up a small repairs shop in the Mechanic District, using up all her money to buy a tiny store and the room above it to live in. Of course, being surrounded by well-known and trusted names on every side, her shop hasn't picked up that much business yet. But she still has hope! She traveled from her farming village to pursue her dream of becoming and airship repairman, and she'll be darned if she gives up this easily! Ever since she saw an airship fly over her house, she wanted to know the inner workings of an airship and make them herself. (Of course, having little to no money and business means she has to acquire her food somehow, and that's lead to the occasional stealing here and there, something she's not proud of.) Another reason she wanted to leave the Outskirts is that rumors about her were starting to go around. "Already at the age of twenty and not married? She dresses more like a boy than a girl, and on top of that, she wants to be an engineer! You don't think she could be a…!" When you live in the more traditional countryside, anything out of the ordinary starts to gain a lot of unwanted attention. While it might not have been as big a part as following her dream, this was part of the reason she left for the big city. Three years prior to moving, she built Hunter. Well, it's more appropriate to say she met Hunter, then repaired the Clockwork to the best of her ability. However, having absolutely no idea how Clockworks were built and maintained, she modified and fashioned Hunter with airship pieces lying here and there until Hunter finally turned on, making her a lot heavier than other Standard Clockworks. Sarah plans to start exchanging the airship parts for real Clockwork parts when she starts making enough money. Her wound is from when she was repairing a tractor on her family's farm five years ago and a heavy piece of machinery fell onto her right leg.
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Post by Deleted on Apr 23, 2013 2:34:48 GMT -7
Name: Hunter Age: 35 year old model, but her memory wipe and most recent complete overhaul was three years before the story starts Gender: Female Height/Weight: 5'6 ft./ ~200 lbs. Race: Standard Clockwork Allegiance: Sarah Walkers, and thus Seria
Good Points: -- a hard worker Bad Points: -- her sarcasm and dry humor can get annoying really fast -- wary of humans other than Sarah due to her memory wipe Likes: Sarah; Organic nature; Other Clockworks; Reading Dislikes: Her weight; Sarah's "Upgrades" to her clockwork components, which usually just results in Sarah cramming more useless junk into her frame in hopes that it helps with something
Abilities: -- can lift heavy objects -- has a vice-grip when needed -- has a sturdy frame Weaknesses: -- can't handle water -- because she's so heavy and compact, she's very slow so she can't move very fast, and could easily be caught up to by an average person when running -- because of her weight, she burns fuel that much faster than other Clockworks -- cannot walk on flimsy surfaces without breaking through -- her limbs whir and hiss loudly when walking, so she can be heard from a distance -- she can't jump very high at all and thus, cannot climb without a ladder
Appearance: It's apparent that she's an older model due to her brass framework; where newer models look closer to humans, Hunter just looks like a human-shaped machine. Many of her gears and components are visible and at the mercy of the elements. The only part of her that's completely covered is her face. Black coils that are tied back and attached to her head make up her hair. The only clothes she wears is a cloak when it's raining. Personality: She's shrewd and wary of others, a lot more than Sarah is, at any rate. Her main form of communication is sarcasm or dry wit, and she's a lot more down-to-Earth than her maker.
History: She doesn't have any memory from before when Sarah woke her up. All she could remember was the word 'Hunter'. Was that her name? Her job? Why was that the only thing she could remember, and was her memory wiped intentionally, or was it just damaged? She doesn't have any answers, and it occasionally bothers her, but then she remembers she's living a new life now, and no matter what happened in the past, she is Sarah's Clockwork now and has been helping her for three years now. Sarah told her that when she was first found, she was half-covered in the mud, and most of her parts were missing, possibly by random people nicking parts off of an abandoned clockwork for their own. Sarah didn't know the first thing about making Clockworks though, so she started fitting Hunter with airship parts in hopes some of the things could correspond: navigation system, miniature fuel tank, etc. The result was that while Hunter did come back to life, she was essentially a hodgepodge of random, modified airship parts crammed into a Clockworks body-frame. Hunter has been passive-aggressive about it ever since. Now she's Sarah's work assistant at the shop, fetching the odd tool here and there, doing the heavy lifting and making some of the deliveries to and from the store.
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Post by Deleted on Apr 23, 2013 16:01:48 GMT -7
Name: Elizabeth Sirah Age: 26 Gender: Female Height/Weight: 5'5'' 146 lbs Race: Human Allegiance: Seria
Good Point: Resourceful, knowledgable Bad Point: Gets into trouble easy Likes: Writing, researching, adventure Dislikes: Cruelty, tyranny, and polenta.
Abilities: Liz has only her hands to work with, her intelligence, and a little clockwork bird that she can whistle for. She's very resourceful and can handle herself in most situations. She's quick on her feet, knows when to run, and basic hand to hand combat on top of knowing how to handle a gun. It comes from the fact she's out in the field so much.
Weaknesses: Liz has bad luck. Mostly in the way that trouble tends to find her when it wants to, and she can't seem to shake it off. Her history and nature as well makes it to where it's next to impossible to wander around Dula without someone protecting her at all times or she might be spat on or attacked. She also suffers from vertigo (or at least low blood pressure), so if she stands up too quickly, she runs a chance of fainting or feeling woozy from the effects.
Appearance: She typically wears a dark blue dress with a belt across her that hooks her journal and pencil that keeps her notes. Over her dress is what seems to be jean overalls with the pants completely cut. She sports a lithe but curvy figure with a rather young wide brown eyed expression on her face usually. She has wavy brunette that will flip back and forth depending on how she managed to get it styled and how she woke up in the morning.
Personality: Intelligent, curious, nosy, and asks questions. When she has to she can be smooth to try and get information out of someone, but generally the people she interviews for information know who she is. She retains a curiosity and lack of fear towards anybody, and when she feels threatened by someone, she knows when to run or defend herself. Liz despises violence and war and would rather not take a life if she has to. She tends to get herself into trouble easily, though.
History: -Pending.-
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